Update v0.0.2472 of SdfFontDesigner


Change Log :

  • new features : can import a shader from ShaderToy and GlslSandBox (imported in the imports directory). go in File/Import
  • new features : can use F5 key for generate the font map, F6 key for update chars after change (Red Rectangle around char who need update), and F4 key for stop generation adn update
  • new feature : can update camera matrix (by example for calcul light ray direction), and add a button in mainmenubar for update or not
  • new feature : add a button in main menu bar for update mouse or not
  • new feature : add a button in main menu bar for update uv centers modifications or not
  • enhancement : when error or warnings, the collapsed header is red or orange
  • enhancement : show buffers pane for uniform tuning
  • enhancement : can tune font settings like base and line height in test pane
  • enhancement : can show font test in multiline and with custom background color
  • enhancement : add a settings dialog, proxy and shadertoy api key moved from import bar to settings dialog
  • enhancement : the check of a new version now use proxy settings
  • enhancement : the error pane, is better sorted by shader files, with hyperlinks for open file
  • bug fix : the config for a font was not loaded correctly (glyph inversion)
  • bug fix : edit button when error, on the main pane, was not good, removed
  • bug fix : when error for the loading of a new shader, the uniforms tuning header was on the last shader
  • bug fix : the combobox of shaders was not updated correctly
  • bug fix : uniform mouse was not working

Files

SdFontDesigner_MSVC_x64_Release.zip 2 MB
Apr 14, 2019
SdFontDesigner_MSVC_x86_Release.zip 1 MB
Apr 14, 2019

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